

My hope is that the Flashpoints and Lost Sectors have rewards attached that enable them to stay relevant deep into Destiny 2's endgame.

Engeln suggested just getting inside some will require an amount of gameplay (perhaps some platforming?) and the idea is that, unlike Destiny 1, when you discover a cave there should be a chance there's something exciting in it. These are effectively dungeons with their own boss and loot chest, the entrances to which will require varying amounts of exploration to uncover. Most interesting to me, and potentially replayable, are the new Lost Sectors. In the Nessus example (very mild spoiler incoming) it meant discovering more about Failsafe, the female AI from a crashed colony shop. In a similar vein but more multipart, are the World Quests, which are threaded mission lines designed to tell the story of the destination they're set on. Engeln said these would be reasonably quick, and the "scan cache" prompt on screen suggested there's some sort of reward at the end of them. "Especially with the heroic and a couple of other things that we're not even talking about yet." Though some stuff is under wraps, he did reveal that the Hunter Vanguard Cayde-6 (the sassy Nathan Fillion robot one) will also be selling treasure maps for the Flashpoint destination.Įlsewhere there are Adventure missions to seek out, which will be fully voiced and expand on the main story. "We realised that public events are one of the most exciting pieces of content that we have," says Engeln. These will also feature new named enemies, only triggered when that destination is the weekly Flashpoint, which might be done by fulfilling a secondary objective, such as finishing an event particularly fast. It sounds like Flashpoints will offer rewards from the same tier, but you'll have to complete multiple public events to earn them. The Nightfall was a weekly one-off Strike mission with potentially sweet (and sometimes sour) rewards but also ramped up difficulty modifiers.
